Smithy

Level 5 Bastion Facility

Prerequisite: None
Space: Roomy
Hirelings: 2
Order: Craft

  • This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.

Craft Order in the Workshop

  • When you issue the Craft order to this facility, choose one of the following options:

1. Craft: Smith’s Tools

  • First Bastion Turn
    • You commission the facility’s hirelings to craft anything that can be made with Smith’s Tools, using the rules in the Player’s Handbook.
  • Second Bastion Turn
    • The item is ready for pickup from your Bastion.
    • The facility is ready to accept new orders.
ToolCrafted Items
Smith’s ToolsAny Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets

2. Craft: Magic Item (Levels 9+)

  • If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Smithy Magic Items List.
    • The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
    • See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
    • If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)

Table: Smithy Magic Items List

Armaments: Common
1d100Item
01-10Armor of Gleaming
11-20Cast-Off Armor
21-30Dread Helm
31-40Moon-Touched Sword
41-50Shield of Expression
51-60Silvered Weapon
61-70Smoldering Armor
71-80Sylvan Talon
81-90Veteran’s Cane
91-00Walloping Ammunition
Armaments: Uncommon
1d100Item
01-04Adamantine Armor
05-08Adamantine Weapon
09-13Ammunition, +1
14-18Bracers of Archery
19-23Enspelled Armor (cantrip or level 1 spell)
24-28Enspelled Weapon (cantrip or level 1 spell)
29-33Gauntlets of Ogre Power
34-38Javelin of Lightning
39-43Mariner’s Armor
44-48Mithral Armor
49-53Potion of Giant Strength (hill)
54-58Potion of Pugilism
59-62Quiver of Ehlonna
63-66Saddle of the Cavalier
67-71Sentinel Shield
72-76Shield, +1
77-81Sword of Vengeance
82-85Trident of Fish Command
86-90Weapon, +1
91-95Weapon of Warning
96-00Wraps of Unarmed Power, +1