Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip), Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets
2. Craft: Magic Item (Levels 9+)
If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Smithy Magic Items List.
The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)