Armory
Level 5 Bastion Facility
Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Trade
- An armory contains mannequins for displaying armor, hooks for holding shields, racks for storing weapons, and chests for holding ammunition.
Trade Order in the Armory
- First Bastion Turn:
- PC invests 100 GP plus an extra 100 GP for each Bastion Defender in your Bastion.
- If your Bastion has a Smithy, the total cost is halved.
- If you Recruit more Bastion Defenders after stocking your armory, then you must issue the Trade Order in the Armory again during a later Bastion Turn to equip the additional Bastion Defenders.
- Hirelings purchase armor, shields, weapons, and ammunition for your Bastion Defenders.
- PC invests 100 GP plus an extra 100 GP for each Bastion Defender in your Bastion.
- Second Bastion Turn:
- The Armory is stocked.
- The facility is ready to accept new orders.
Benefit of a Stocked Armory
- While your Armory is stocked, your Bastion Defenders are harder to kill. When any event causes you to roll dice to determine if your Bastion loses one or more of its defenders (such as an attack, roll 1d8 in place of each d6 you would normally roll.
- When the event is over, all the equipment in your Armory is expended regardless of how many Bastion Defenders you have or how many you lost, leaving your Armory depleted until you issue another Trade Order in the Armory and pay the cost to restock it.