Workshop

Level 5 Bastion Facility

Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft

  • This Workshop is a creative space where useful items can be crafted.

Equipping a Workshop

  • A Workshop comes equipped with six different kinds of Artisan’s Tools, chosen from the Workshop Tool’s List.

Craft Order in the Workshop

  • When you issue the Craft order to this facility, choose one of the following options:

1. Craft Adventuring Gear

  • First Bastion Turn
    • You commission the facility’s hirelings to craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s Handbook.
  • Second Bastion Turn
    • The gear is ready for pickup from your Bastion.
    • The facility is ready to accept new orders.

Table: Workshop Tools List

ToolCrafted Items
Carpenter’s ToolsClub, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch
Cobbler’s ToolsClimber’s Kit
Glassblower’s ToolsGlass Bottle, Magnifying Glass, Spyglass, Vial
Jeweler’s ToolsArcane Focus, Holy Symbol
Leatherworker’s ToolsSling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin
Mason’s ToolsBlock and Tackle
Painter’s ToolsDruidic Focus, Holy Symbol
Potter’s ToolsJug, Lamp
Tinker’s ToolsMusket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weaver’s ToolsPadded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler’s Clothes
Woodcarver’s ToolsClub, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles

2. Craft Magic Item (Levels 9+)

  • If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Workshop Magic Items List.
    • The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
    • See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
    • If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)

Table: Workshop Magic Items List

Implements: Common
1d100Item
01-02Bead of Nourishment
03-04Bead of Refreshment
05-06Boots of False Tracks
07-08Candle of the Deep
09-10Charlatan’s Die
11-13Cloak of Many Fashions
14-15Clockwork Amulet
16-17Ear Horn of Hearing
18-19Ersatz Eye
20-21Heward’s Handy Spice Pouch
22-23Horn of Silent Alarm
24-25Instrument of Illusions
26-27Instrument of Scribing
28-29Lock of Trickery
30-32Moon-Touched Sword
33-34Mystery Key
35-36Orb of Direction
37-38Orb of Time
39-40Perfume of Bewitching
41-42Pipe of Smoke Monsters
43-44Pole of Angling
45-46Pole of Collapsing
47-52Potion of Climbing
53-58Potion of Comprehension
59-74Potion of Healing
75-76Prosthetic Limb
77-78Rope of Mending
79-80Staff of Birdcalls
81-82Sylvan Talon
83-84Talking Doll
85-86Tankard of Sobriety
87-90Veteran’s Cane
91-93Walloping Ammunition
94-96Wand of Conducting
97-00Wand of Pyrotechnics
Implements: Uncommon
1d100Item
01-02Alchemy Jug
03-06Ammunition, +1
07-10Bag of Holding
11-12Boots of Elvenkind
13-14Boots of Striding and Springing
15-16Boots of the Winterlands
17-18Broom of Flying
19-20Cap of Water Breathing
21-22Cloak of Elvenkind
23-24Cloak of Protection
25-26Cloak of the Manta Ray
27Decanter of Endless Water
28-30Driftglobe
31-32Dust of Disappearance
33-34Dust of Dryness
35-36Dust of Sneezing and Choking
37-38Enspelled Weapon (cantrip or level 1 spell)
39-40Eyes of Minute Seeing
41-42Eyes of the Eagle
43-44Gloves of Missile Snaring
45-46Gloves of Swimming and Climbing
47-48Gloves of Thievery
49-50Goggles of Night
51Hag Eye
52-54Helm of Comprehending Languages
55Immovable Rod
56-57Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern)
58-59Lantern of Revealing
60-61Nature’s Mantle
62-63Oil of Slipperiness
64-65Pipes of Haunting
66-67Pipes of the Sewers
68-71Potion of Growth
72-80Potion of Healing (greater)
81-84Potion of Water Breathing
85-86Quaal’s Feather Token (anchor, fan, or tree)
87-88Ring of Jumping
89-90Ring of Swimming
91-92Ring of Warmth
93-94Robe of Useful Items
95-96Rope of Climbing
97-98Stone of Good Luck
99-00Wand of Secrets

Source of Inspiration

  • After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration.
  • You can’t gain this benefit again until you finish a Long Rest.

Enlarging the Workshop

* You spend 2,000 GP to enlarge Workshop to a Vast facility.

  • The Workshop gains two additional hirelings and three additional Artisan’s Tools (chosen from the list above).