Workshop
Level 5 Bastion Facility
Prerequisite: None
Space: Roomy
Hirelings: 3
Order: Craft
- This Workshop is a creative space where useful items can be crafted.
Equipping a Workshop
- A Workshop comes equipped with six different kinds of Artisan’s Tools, chosen from the Workshop Tool’s List.
Craft Order in the Workshop
- When you issue the Craft order to this facility, choose one of the following options:
1. Craft Adventuring Gear
- First Bastion Turn
- You commission the facility’s hirelings to craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s Handbook.
- Second Bastion Turn
- The gear is ready for pickup from your Bastion.
- The facility is ready to accept new orders.
Table: Workshop Tools List
| Tool | Crafted Items |
|---|---|
| Carpenter’s Tools | Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch |
| Cobbler’s Tools | Climber’s Kit |
| Glassblower’s Tools | Glass Bottle, Magnifying Glass, Spyglass, Vial |
| Jeweler’s Tools | Arcane Focus, Holy Symbol |
| Leatherworker’s Tools | Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin |
| Mason’s Tools | Block and Tackle |
| Painter’s Tools | Druidic Focus, Holy Symbol |
| Potter’s Tools | Jug, Lamp |
| Tinker’s Tools | Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox |
| Weaver’s Tools | Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler’s Clothes |
| Woodcarver’s Tools | Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles |
2. Craft Magic Item (Levels 9+)
- If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Workshop Magic Items List.
- The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
- See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
- If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)
Table: Workshop Magic Items List
Implements: Common
| 1d100 | Item |
|---|---|
| 01-02 | Bead of Nourishment |
| 03-04 | Bead of Refreshment |
| 05-06 | Boots of False Tracks |
| 07-08 | Candle of the Deep |
| 09-10 | Charlatan’s Die |
| 11-13 | Cloak of Many Fashions |
| 14-15 | Clockwork Amulet |
| 16-17 | Ear Horn of Hearing |
| 18-19 | Ersatz Eye |
| 20-21 | Heward’s Handy Spice Pouch |
| 22-23 | Horn of Silent Alarm |
| 24-25 | Instrument of Illusions |
| 26-27 | Instrument of Scribing |
| 28-29 | Lock of Trickery |
| 30-32 | Moon-Touched Sword |
| 33-34 | Mystery Key |
| 35-36 | Orb of Direction |
| 37-38 | Orb of Time |
| 39-40 | Perfume of Bewitching |
| 41-42 | Pipe of Smoke Monsters |
| 43-44 | Pole of Angling |
| 45-46 | Pole of Collapsing |
| 47-52 | Potion of Climbing |
| 53-58 | Potion of Comprehension |
| 59-74 | Potion of Healing |
| 75-76 | Prosthetic Limb |
| 77-78 | Rope of Mending |
| 79-80 | Staff of Birdcalls |
| 81-82 | Sylvan Talon |
| 83-84 | Talking Doll |
| 85-86 | Tankard of Sobriety |
| 87-90 | Veteran’s Cane |
| 91-93 | Walloping Ammunition |
| 94-96 | Wand of Conducting |
| 97-00 | Wand of Pyrotechnics |
Implements: Uncommon
| 1d100 | Item |
|---|---|
| 01-02 | Alchemy Jug |
| 03-06 | Ammunition, +1 |
| 07-10 | Bag of Holding |
| 11-12 | Boots of Elvenkind |
| 13-14 | Boots of Striding and Springing |
| 15-16 | Boots of the Winterlands |
| 17-18 | Broom of Flying |
| 19-20 | Cap of Water Breathing |
| 21-22 | Cloak of Elvenkind |
| 23-24 | Cloak of Protection |
| 25-26 | Cloak of the Manta Ray |
| 27 | Decanter of Endless Water |
| 28-30 | Driftglobe |
| 31-32 | Dust of Disappearance |
| 33-34 | Dust of Dryness |
| 35-36 | Dust of Sneezing and Choking |
| 37-38 | Enspelled Weapon (cantrip or level 1 spell) |
| 39-40 | Eyes of Minute Seeing |
| 41-42 | Eyes of the Eagle |
| 43-44 | Gloves of Missile Snaring |
| 45-46 | Gloves of Swimming and Climbing |
| 47-48 | Gloves of Thievery |
| 49-50 | Goggles of Night |
| 51 | Hag Eye |
| 52-54 | Helm of Comprehending Languages |
| 55 | Immovable Rod |
| 56-57 | Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) |
| 58-59 | Lantern of Revealing |
| 60-61 | Nature’s Mantle |
| 62-63 | Oil of Slipperiness |
| 64-65 | Pipes of Haunting |
| 66-67 | Pipes of the Sewers |
| 68-71 | Potion of Growth |
| 72-80 | Potion of Healing (greater) |
| 81-84 | Potion of Water Breathing |
| 85-86 | Quaal’s Feather Token (anchor, fan, or tree) |
| 87-88 | Ring of Jumping |
| 89-90 | Ring of Swimming |
| 91-92 | Ring of Warmth |
| 93-94 | Robe of Useful Items |
| 95-96 | Rope of Climbing |
| 97-98 | Stone of Good Luck |
| 99-00 | Wand of Secrets |
Source of Inspiration
- After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration.
- You can’t gain this benefit again until you finish a Long Rest.
Enlarging the Workshop
* You spend 2,000 GP to enlarge Workshop to a Vast facility.
- The Workshop gains two additional hirelings and three additional Artisan’s Tools (chosen from the list above).