Trophy Room

Level 9 Bastion Facility

Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research

  • This room houses a collection of mementos, such as weapons from old battles, the mounted heads of slain creatures, trinkets plucked from dungeons and ruins, and trophies passed down from ancestors.

Research Order in the Trophy Room

  • When you issue the Research order to this facility, choose one of the following options:

1. Research: Lore

  • First Bastion Turn
    • You commission the facility’s hireling to research a topic of your choice: a legend, any kind of creature, or a famous object. The topic need not be directly related to items on display in the room, as the trophies provide clues to research a wide variety of other subjects.
  • Second Bastion Turn
    • The hireling obtains up to three accurate pieces of information about the topic that were previously unknown to you and shares this knowledge with you the next time you speak with them. (The DM determines what information is learned.)
    • The facility is ready to accept new orders.

2. Research: Trinket Trophy

  • First Bastion Turn
    • You commission the facility’s hireling to search for a trinket that might be of use to you.
  • Second Bastion Turn
    • Roll any die. If the number rolled is odd, the hireling finds nothing useful. If the number rolled is even, the hireling finds a magic item; roll on the Implements: Common table in chapter 7 of the Dungeon Master’s Guide to determine what it is.
    • The facility is ready to accept new orders.