Sacristy

Level 9 Bastion Facility

Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft

  • A Sacristy serves as a preparation and storage room for sacred items and religious vestments.

Craft Order in the Sacristy

  • When you issue the Craft order to this facility, choose one of the following options:

1. Craft: Holy Water

  • First Bastion Turn
    • You commission the facility’s hireling to craft a flask of Holy Water.
    • You can spend GP during the creation process to increase the potency of the Holy Water.
      • For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.
  • Second Bastion Turn
    • The Holy Water is ready for pickup from your Bastion.
    • The facility is ready to accept new orders.

2. Craft: Magic Item (Relic)

  • You commission the facility’s hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7 of the Dungeon Master’s Guide.
    • The facility has the tool required to craft the item, and the hireling has proficiency with that tool plus proficiency in the Arcana skill.
    • See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
    • If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hireling can assist.)

Spell Refreshment

  • After spending an entire Short Rest in your Bastion, you regain one expended spell slot of level 5 or lower.
  • You can’t gain this benefit again until you finish a Long Rest.