Meditation Chamber
Level 13 Bastion Facility
Prerequisite: None
Space: Cramped
Hirelings: 1
Order: Empower
- A Meditation Chamber is a relaxing space that helps align one’s mind, body, and spirit.
Empower Order in the Meditation Chamber
- First Bastion Turn
- You issue the Empower order to this facility.
- Second Bastion Turn
- The next time you roll for a Bastion event, you can roll twice and choose either result.
- The facility is ready to accept new orders.
Fortify Self
- You meditate in this facility for the entire Bastion Turn.
- If you leave the Bastion before you finish meditating, you gain no benefit.
- Otherwise, once you finish meditating, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the Fortify Self Table below. Reroll if you get a duplicate result.
Table: Fortify Self
| 1d6 | Saving Throw |
|---|---|
| 1 | Strength |
| 2 | Dexterity |
| 3 | Constitution |
| 4 | Intelligence |
| 5 | Wisdom |
| 6 | Charisma |