Gaming Hall
Level 9 Bastion Facility
Prerequisite: None
Space: Vast
Hirelings: 4
Order: Trade
- A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.
Trade Order in the Gaming Hall
- First Bastion Turn
- You issue the Trade order to this facility. Its hirelings turn the Gaming Hall into a gambling den.
- Second Bastion Turn
- Roll 1d100 and consult the Gambling Hall Winnings Table to determine your portion of the house’s winnings.
- The facility is ready to accept new orders.
Table: Gambline Hall Winnings
| 1d100 | Winnings |
|---|---|
| 01-50 | 1d6 x 10 GP |
| 51-85 | 2d6 x 1O GP |
| 86-95 | 4d6 x 1O GP |
| 96-00 | 10d6 x 10 GP |