Gaming Hall

Level 9 Bastion Facility

Prerequisite: None
Space: Vast
Hirelings: 4
Order: Trade

  • A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.

Trade Order in the Gaming Hall

  • First Bastion Turn
    • You issue the Trade order to this facility. Its hirelings turn the Gaming Hall into a gambling den.
  • Second Bastion Turn
    • Roll 1d100 and consult the Gambling Hall Winnings Table to determine your portion of the house’s winnings.
    • The facility is ready to accept new orders.

Table: Gambline Hall Winnings

1d100Winnings
01-501d6 x 10 GP
51-852d6 x 1O GP
86-954d6 x 1O GP
96-0010d6 x 10 GP