Arcane Study
Level 5 Bastion Facility
Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft
- An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.
Craft Order in the Arcane Study
- When you issue the Craft order to this facility, choose one of the following options:
1. Craft Arcane Focus
- First Bastion Turn
- You commission the facility’s hirelings to craft an Arcane Focus.
- Second Bastion Turn
- The Arcane Focus is ready for pickup from your Bastion.
- The facility is ready to accept new orders.
2. Craft Book
- First Bastion Turn
- You pay 10 GP.
- You commission the facility’s hirelings to craft a blank book.
- Second Bastion Turn
- The book is ready for pickup from your Bastion.
- The facility is ready to accept new orders.
3. Craft Magic Item (Arcana)
- If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Arcane Study Magic Items List.
- The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
- See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
- If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)
Table: Arcane Study Magic Items List
Arcana: Common
| 1d100 | Item |
|---|---|
| 01-02 | Bead of Nourishment |
| 03-04 | Bead of Refreshment |
| 05-07 | Candle of the Deep |
| 08-10 | Cloak of Billowing |
| 11-13 | Cloak of Many Fashions |
| 14-15 | Clothes of Mending |
| 16-17 | Dark Shard Amulet |
| 18-19 | Enduring Spellbook |
| 20-21 | Ersatz Eye |
| 22-24 | Hat of Vermin |
| 25-27 | Hat of Wizardry |
| 28-29 | Heward’s Handy Spice Pouch |
| 30-31 | Horn of Silent Alarm |
| 32-33 | Instrument of Illusions |
| 34-35 | Instrument of Scribing |
| 36-37 | Lock of Trickery |
| 38-40 | Mystery Key |
| 41-42 | Orb of Direction |
| 43-44 | Orb of Time |
| 45-46 | Perfume of Bewitching |
| 47-49 | Pipe of Smoke Monsters |
| 50-52 | Potion of Climbing |
| 53-55 | Potion of Comprehension |
| 56-58 | Pot of Awakening |
| 59-60 | Prosthetic Limb |
| 61-64 | Rival Coin |
| 67-68 | Ruby of the War Mage |
| 69-82 | Spell Scroll (cantrip or level 1 spell) |
| 83-84 | Staff of Adornment |
| 85-86 | Staff of Birdcalls |
| 87-89 | Staff of Flowers |
| 90-92 | Talking Doll |
| 93-94 | Tankard of Sobriety |
| 95-97 | Wand of Conducting |
| 98-00 | Wand of Pyrotechnics |
Arcana: Uncommon
| 1d100 | Item |
|---|---|
| 01 | Amulet of Proof against Detection and Location |
| 02 | Baba Yaga’s Dancing Broom |
| 03-05 | Bag of Holding |
| 06-07 | Bag of Tricks |
| 08 | Brooch of Shielding |
| 09 | Broom of Flying |
| 10 | Cap of Water Breathing |
| 11 | Circlet of Blasting |
| 12-13 | Cloak of Protection |
| 14 | Cloak of the Manta Ray |
| 15 | Decanter of Endless Water |
| 16 | Deck of Illusions |
| 17-18 | Driftglobe |
| 19-20 | Dust of Disappearance |
| 21 | Dust of Dryness |
| 22 | Dust of Sneezing and Choking |
| 23-24 | Elemental Gem |
| 25 | Enspelled Staff (cantrip or level 1 spell) |
| 26 | Eversmoking Bottle |
| 27 | Eyes of Charming |
| 28 | Eyes of Minute Seeing |
| 29-30 | Figurine of Wondrous Power (silver raven) |
| 31 | Gem of Brightness |
| 32 | Hag Eye |
| 33 | Hat of Disguise |
| 34 | Headband of Intellect |
| 35 | Helm of Comprehending Languages |
| 36 | Helm of Telepathy |
| 37 | Immovable Rod |
| 38 | Lantern of Revealing |
| 39 | Medallion of Thoughts |
| 40 | Mithral Armor |
| 41-42 | Necklace of Adaptation |
| 43 | Oil of Slipperiness |
| 44 | Pearl of Power |
| 45 | Periapt of Health |
| 46-47 | Philter of Love |
| 48-49 | Potion of Animal Friendship |
| 50-51 | Potion of Fire Breath |
| 52-53 | Potion of Giant Strength (hill) |
| 54-55 | Potion of Growth |
| 56-57 | Potion of Poison |
| 58-59 | Potion of Resistance |
| 60-61 | Potion of Water Breathing |
| 62 | Quaal’s Feather Token (anchor, fan, or tree) |
| 63 | Ring of Mind Shielding |
| 64-65 | Robe of Useful Items |
| 66-67 | Rod of the Pact Keeper, +1 |
| 68-69 | Rope of Climbing |
| 70 | Saddle of the Cavalier |
| 71-72 | Sending Stones |
| 73-74 | Slippers of Spider Climbing |
| 75-82 | Spell Scroll (level 2 or 3 spell) |
| 83 | Staff of the Adder |
| 84 | Staff of the Python |
| 85-88 | Wand of Magic Detection |
| 89-91 | Wand of Magic Missiles |
| 92-93 | Wand of Secrets |
| 94-95 | Wand of the War Mage, +1 |
| 96-97 | Wand of Web |
| 98-99 | Wind Fan |
| 00 | Winged Boots |
Source of Inspiration
- After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration.
- You can’t gain this benefit again until you finish a Long Rest.
Enlarging the Workshop
* You spend 2,000 GP to enlarge Workshop to a Vast facility.
- The Workshop gains two additional hirelings and three additional Artisan’s Tools (chosen from the list above).