Arcane Study

Level 5 Bastion Facility

Prerequisite: Ability to use an Arcane Focus or tool as a Spellcasting Focus
Space: Roomy
Hirelings: 1
Order: Craft

  • An Arcane Study is a place of quiet research that contains one or more desks and bookshelves.

Craft Order in the Arcane Study

  • When you issue the Craft order to this facility, choose one of the following options:

1. Craft Arcane Focus

  • First Bastion Turn
    • You commission the facility’s hirelings to craft an Arcane Focus.
  • Second Bastion Turn
    • The Arcane Focus is ready for pickup from your Bastion.
    • The facility is ready to accept new orders.

2. Craft Book

  • First Bastion Turn
    • You pay 10 GP.
    • You commission the facility’s hirelings to craft a blank book.
  • Second Bastion Turn
    • The book is ready for pickup from your Bastion.
    • The facility is ready to accept new orders.

3. Craft Magic Item (Arcana)

  • If you are level 9+, you commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Arcane Study Magic Items List.
    • The facility has the tool required to craft the item, and the hirelings have proficiency with that tool plus proficiency in the Arcana skill.
    • See the “Crafting Magic Items” section in chapter 7 for the time and money that must be spent to craft the item. The facility cannot be used for any other purpose during this time.
    • If the item allows its user to cast any spells from it, you must craft the item yourself, and you must have all those spells prepared every day you spend crafting the item. (The facility’s hirelings can assist.)
Table: Arcane Study Magic Items List

Arcana: Common

1d100Item
01-02Bead of Nourishment
03-04Bead of Refreshment
05-07Candle of the Deep
08-10Cloak of Billowing
11-13Cloak of Many Fashions
14-15Clothes of Mending
16-17Dark Shard Amulet
18-19Enduring Spellbook
20-21Ersatz Eye
22-24Hat of Vermin
25-27Hat of Wizardry
28-29Heward’s Handy Spice Pouch
30-31Horn of Silent Alarm
32-33Instrument of Illusions
34-35Instrument of Scribing
36-37Lock of Trickery
38-40Mystery Key
41-42Orb of Direction
43-44Orb of Time
45-46Perfume of Bewitching
47-49Pipe of Smoke Monsters
50-52Potion of Climbing
53-55Potion of Comprehension
56-58Pot of Awakening
59-60Prosthetic Limb
61-64Rival Coin
67-68Ruby of the War Mage
69-82Spell Scroll (cantrip or level 1 spell)
83-84Staff of Adornment
85-86Staff of Birdcalls
87-89Staff of Flowers
90-92Talking Doll
93-94Tankard of Sobriety
95-97Wand of Conducting
98-00Wand of Pyrotechnics
Arcana: Uncommon
1d100Item
01Amulet of Proof against Detection and Location
02Baba Yaga’s Dancing Broom
03-05Bag of Holding
06-07Bag of Tricks
08Brooch of Shielding
09Broom of Flying
10Cap of Water Breathing
11Circlet of Blasting
12-13Cloak of Protection
14Cloak of the Manta Ray
15Decanter of Endless Water
16Deck of Illusions
17-18Driftglobe
19-20Dust of Disappearance
21Dust of Dryness
22Dust of Sneezing and Choking
23-24Elemental Gem
25Enspelled Staff (cantrip or level 1 spell)
26Eversmoking Bottle
27Eyes of Charming
28Eyes of Minute Seeing
29-30Figurine of Wondrous Power (silver raven)
31Gem of Brightness
32Hag Eye
33Hat of Disguise
34Headband of Intellect
35Helm of Comprehending Languages
36Helm of Telepathy
37Immovable Rod
38Lantern of Revealing
39Medallion of Thoughts
40Mithral Armor
41-42Necklace of Adaptation
43Oil of Slipperiness
44Pearl of Power
45Periapt of Health
46-47Philter of Love
48-49Potion of Animal Friendship
50-51Potion of Fire Breath
52-53Potion of Giant Strength (hill)
54-55Potion of Growth
56-57Potion of Poison
58-59Potion of Resistance
60-61Potion of Water Breathing
62Quaal’s Feather Token (anchor, fan, or tree)
63Ring of Mind Shielding
64-65Robe of Useful Items
66-67Rod of the Pact Keeper, +1
68-69Rope of Climbing
70Saddle of the Cavalier
71-72Sending Stones
73-74Slippers of Spider Climbing
75-82Spell Scroll (level 2 or 3 spell)
83Staff of the Adder
84Staff of the Python
85-88Wand of Magic Detection
89-91Wand of Magic Missiles
92-93Wand of Secrets
94-95Wand of the War Mage, +1
96-97Wand of Web
98-99Wind Fan
00Winged Boots

Source of Inspiration

  • After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration.
  • You can’t gain this benefit again until you finish a Long Rest.

Enlarging the Workshop

* You spend 2,000 GP to enlarge Workshop to a Vast facility.

  • The Workshop gains two additional hirelings and three additional Artisan’s Tools (chosen from the list above).