Proportion of Role-Play, Combat & Exploration

I think my games average about 40/30/20 role play/combat/exploration, but that’s an average over ten sessions or so. I typically prefer to balance the three pillars of play during individual sessions, but I’m not wedded to the idea. over the span of any ten sessions, one of those sessions might be entirely role play, while another might be entirely combat. (I don’t think I’ve ever run a session entirely about exploration.) Sometimes, players and NPCs have a lot of important stuff to discuss, and sometimes battles keep raising the stakes.