General Rules for Skill Challenges
- The DM:
- Announces that the players have entered a skill challenge.
- Describes the scenario.
- Identifies the objective.
- Specifies how many success are required before how many failures.
- Players:
- Describe how they use one of their skills to help the party pass the challenge.
- Must describe how their character is using a skill, but their descriptions may also reference other character features. In those cases, the costs and effects of using those features are limited to the skill challenge itself.
- For example, if a player describes casting a spell as part of a skill challenge, then the spell slot is expended and the spell’s effects are resolved as usual, but after the skill challenge ends, the player recovers their spell slot and the effects of the spell do not have any lasting impact on the game world beyond the results of the skill challenge itself.
- In other words, skill challenges are treated as mini-games, and only the end results of skill challenges are carried over into the larger game world.
- Must describe how their character is using a skill, but their descriptions may also reference other character features. In those cases, the costs and effects of using those features are limited to the skill challenge itself.
- Can choose their own initiative order every round.
- Cannot use the Help action.
- Cannot use the Hold action.
- Cannot use the same skill as the player whose turn immediately preceded theirs.
- Cannot use the same skill in two consecutive turns.
- Describe how they use one of their skills to help the party pass the challenge.
Difficulty of Skill Challenges
There are two typos of skill challenges:
- In Media Res
- Downtime
In Media Res Skill Challenge Difficulty
DCs for In Media Res Skill Challenges
| Player Level | Easy (8+) | Average (10+) | Challenging (12+) | Very Difficult (15+) |
|---|---|---|---|---|
| 1-4 | 13 | 15 | 17 | 19 |
| 5-8 | 14 | 16 | 18 | 20 |
| 9-12 | 15 | 17 | 19 | 21 |
| 13-17 | 16 | 18 | 20 | 22 |
| 18-20 | 17 | 19 | 21 | 23 |
* These DCs consider only baseline proficiencey and ability bonuses and may be adjusted upward if characters acquire supplemental features or magic items beyond their baselines.
Successes before Failures for In Media Res Skill Challenges
These skill challenge difficulty sliders may be adjusted upward as parties acquire supplemental abilities, feats, and magic items.
| Difficulty | Successes and Failures |
|---|---|
| Very Easy | NoPM-2 Successes / 3 Failures |
| Easy | NoPM-2 Successes / 2 Failures |
| Medium | NoPM-1 Successes / 2 Failures |
| Hard | NoPM Successes / 2 Failures |
| Very hard | NoPM+1 Successes / 2 Failures |
* “NoPM” means “Number of Party Members.”
Downtime Skill Challenges
DCs for Downtime Skill Challenges
Use the DCs for In Media Res skill challenges as a guide to set DCs for each character’s proposed use of a skill in each situation.
| Situational Variables | Increasing DC | Decreasing DC |
|---|---|---|
| Available Time (Hours/Days,Weeks/Months/Years) | Less | More |
| Readily Available Relevant Information | Less | More |
| Readily Available Relevant Resources (NPCs, Wealth, Mundane Items, Magic Items) | Less | More |
Successes before Failures for Downtime Skill Challenges
| Difficulty | Successes and Failures |
|---|---|
| Very Easy | NoPM-1 Successes / 3 Failures |
| Easy | NoPM-1 Successes / 2 Failures |
| Medium | NoPM Successes / 2 Failures |
| Hard | NoPM+1 Successes / 2 Failures |
| Very hard | NoPM+2 Successes / 2 Failures |
* “NoPM” means “Number of Party Members.”
Rule Varations
Mandatory, Preferred, and Ineffecient Skills
- Some skill challenges may designate certain skills as:
- Mandatory
- Preferred (rolled at advantage)
- Ineffecient (rolled at disadvantage)
Boons & Banes
- Use critical failures and successes from Tome of Skills
Degrees of Success & Failure
- Successes carry cumulative benefits at predetermined points, such as:
- Every success
- Every other success
- At the midpoint of passing the skill challenge
- Failures carry cumulative negative consequence at predetermined points, such as:
- Every failure
- Every other failure
- At the midpoint of failing the skill challenge