Refugees
A group of 2d4 refugees fleeing from a monster attack, a natural disaster, or some other calamity seeks refuge in the Bastion. If the Bastion lacks a basic facility large enough to house them, then the refugees camp right outside the Bastion. The refugees offer 1d6 × 100 GP as payment for hospitality and protection. They stay until the PC finds them a new home or a hostile force attacks the Bastion.