Criminal Hireling

One of the Bastion’s hirelings has a criminal past that comes to light when officials or bounty hunters visit the Bastion with a warrant for the hireling’s arrest. The PC can retain the hireling by paying a bribe of 1d6 × 100 GP. Otherwise, the hireling is arrested and taken away. If this loss leaves one of the facilities without any hirelings, then that facility can’t be used on the following next Bastion turn. At the end of that lost turn, the hireling is then replaced at no cost.